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Trinity - Legions of demons, massive arenas, showers of loot!
Map Description:

You liked the single player campaign and wish there was a map similar to that in SnapMap? Look no further!

Map Name: Trinity


Tags: #buildlikehell, #all weapons, #demon legion, #coop, #brevi

Trinity is a map that builds on the same principles that I believe make the Doom campaign great: fun powerups, large arenas with lots of space for movement, legions of demons and showers of loot! 

My goal was to push the limits of what is possible with SnapMap, and I've done everything I've known possible. It took many tries to even publish a map with this much hand placed content but finally after ~80 hours in SnapMap it's done. The map is called Trinity because it contains three themed zones with their own distinct style, demon selection and musical theme. This means that it is not linear, but mind your step! Zones are not on the same difficulty level, going into the higher threat level ones will be unforgiving unless you are really skilled.

Maximalist much?

Maximum Demons!

SnapMap limits hand placed demons to 64. My map has 196 hand placed demons (by the use of single demon spawners), each taking part in an extensively designed arena battle. The order of their spawn, their facing, their spawn point is carefully though over and tested. Each battle can be played again, arenas are only safe for 5 minutes after a victory. You do not have to repeat any of the battles, but you can if you want to!

Maximum Weapons!

Each weapon available in SnapMap can be found on the map. They are not randomly thrown around but play a centerpiece role in their respective arenas.

Maximum Music!

The entire soundtrack is played on the map. Each zone has it's own themes and inside the themes the songs are selected at random.

Machine Room (Lobby) - Music Theme: Industrial

The Facility - Music Theme: UAC

Toxic Refinery - Music Theme: Surface

Heat Processing - Music Theme: Hell

Maximum SnapMap!

This is not my first map, and trust me that I spent more time working on it then a 'normal' person should. The Object / Network slots on this map are all used for hungry demons and fuel for firepower. I had to re-design quite a few times to make everything fit. I'm proud of my logic systems, may be worth looking into for fellow SnapMap authors.

Fun > Anything Else

The map lets you respawn fast into battles as many times as you need to and you keep your weapons. Don't worry the demons will put up a hell of a fight, but I did not want to build a crazy punishing system on this map. If you are not an experienced player you may die very often in your first runs, so here's a tip: always pick up every powerup available in the rooms! They make all the difference...

Balance & Customization

The map detects how many players are connected automatically and adjusts the strength of the demons accordingly. You can override this automatic selection and make the demons stronger or weaker as you see fit. Playing on a higher difficulty increases the score you will earn.

Solo (1 player): 100% demon health, 100% demon damage, 1x score multiplier

2 players: 150% demon health, 125% demon damage 1.25x score multiplier

3 players: 200% demon health, 150% demon damage 1.5x score multiplier

4 players: 250% demon health, 175% demon damage 1.75x score multiplier

Nightmare: 300% demon health, 200% demon damage 2x score multiplier (only available by manual selection)


There are 4 secret areas and you net a hefty 5 000 000 score bonus if you find them all!

Speed can matter!

If you run the map faster then I did you net another 5 000 000 bonus.

Tons of SnapPoints!

The map has it's own score value system for it's monsters. Even on normal solo difficulty you will net 1000+ SnapPoints at the end.

Feedback is welcome!


Bethesda.net - https://community.bethesda.net/thread/19005

SnapMap Hub - http://www.snapmaphub.com/181/trinity-solo-coop-legions-demons-massive-arenas-showers-loot

Doomworld - https://www.doomworld.com/vb/snapmap/88484-trinity-solo-coop-map-with-legions-of-demons-massive-arenas-showers-of-loot/

Doom Reddit - https://www.reddit.com/r/Doom/comments/4lgm2s/trinity_solocoop_snapmap_with_legions_of_demons/

sPwned.net - http://www.spwned.net/forum/index.php?topic=1839.0

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596 views May 29, 2016

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Brevi SnapMap Newb 65 points
Updated to version: 1.7

- Adjusted the spawn locations of a couple of Cacodemons and Lost Souls in the heat Heat Processing area. On rare occasions they did not spawn as intended.
- Added locks / unlocks functions on the doors in neighboring zones. This is to prevent starting two events at the same time when more players are present and they try to go separate ways. The map is designed for players to go together, but they can pick any of the zones to explore in any order.
- Fixed a few logic mistakes in the survive event. The event will now correctly fail if you suicide. You need to survive through the timer to proceed.
- Moved the Demonic Lifesigns / Dimensional Events counters to the hud instead of having them as objectives.

Demonic Lifesigns shows the number of currently alive demons on the map.
Dimensional Events show the number of demons waiting in queue to be spawned. In an encounter where there are 28 demons in total the counter will start at 28, then the first 12 will spawn at their designated locations so the counter will now show 16. As the fight progresses the counter will update real time. In the survival event the Dimensional Events will go into negative and it will simply show the number of demons spawned by the survival event.

These two numbers allow you to have a better overview of the event's progress and open up more room to build a strategy during the fights.

EDIT: Version 1.8 is out!

Based on user feedback I've re-design the BFG event to have no ammo drops from the demons. During this fight ammo is now hand placed and scarce to find! Ammo for other encounters is unaffected by this change. Thanks to Count651 @ Doomworld.com!
0 votes
May 29, 2016
Brevi SnapMap Newb 65 points
Updated to version 2.0 and this is the 'final' version (it includes even more logic upgrades to make sure the map is fully stable). Unless bugs get reported or a request comes in (that I agree with) I will not make further changes. The scoreboard will now remain intact!
0 votes
May 30, 2016
Brevi SnapMap Newb 65 points
Published to version 2.1!

Stability: I found a rare issue with the kill counter which occurs when demons suicide due to fall damage, environmental damage etc... I previously thought this is limited to toxic damage, but that is not the case. I added the 'Fix Stuck Encounter device' into every room so when this bug occurs you can still release the area lockdown and progress normally.

Balance: The second arena fight inside the Toxic Refinery area was a little overkill when compared to the movement limitations (lack of space) and the 40 demons including 4x Cyber-Mancubus. It's now 2 fatties with two Possessed Soldiers instead (still 40 demons in total).

New Props: Added colored flames in a 'future-tech torch' sort of style to the zone enterances. It looks way cooler in-game with animations and smoke but here's a pic:

EDIT: 2.2 Hotfix
Extensive coop testing revealed a weakness in the BFG event code. Fixed.
Significantly lowered the BFG event's available health / armor to increase the challenge.

EDIT #2 Version v2.3 published. I've been thinking on the feedback from Moon Marin @ Doomworld & some of my own experiences and decided to try balance the Toxic Refinery area yet again. I did not reduce the number of demons, but made the selection more varied and less overpowering.
0 votes
Jun 3, 2016
SnapMap Hub SnapMap Guru 1,420 points
Your map has been featured on SnapMap Hub
0 votes
Jun 15, 2016